[Map] Kozelsk

Gore
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Re: [Map] Kozelsk

Post by Gore »

Sweet!
=SWF= LoftyB2007
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Re: [Map] Kozelsk

Post by =SWF= LoftyB2007 »

nice. can't wait to try it out
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: [Map] Kozelsk

Post by AnRK »

Sweet man, love the lighting especially, pity those clouds aren't gonna moving, the underground lighting's awesome too.

Are the APC icons used for vehicles intended for transport now then I take it, and stuff like IFVs and such are under the armed light vehicle icon instead?
G.Drew
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Joined: 2006-04-30 23:02

Re: [Map] Kozelsk

Post by G.Drew »

Nice job, i also like the 'harsh realities of war' that you have put in aswell

(that your going to find out when you play this map :razz: keep an eye out :wink :)
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
jbgeezer
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Joined: 2008-06-10 15:30

Re: [Map] Kozelsk

Post by jbgeezer »

Looks like one of the centurys best maps! Not even karkand matches! J/K karkand is boring :mrgreen:
Live by the sword, die by the sword...

Ingame:G-LockCobra
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bosco_
Retired PR Developer
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Re: [Map] Kozelsk

Post by bosco_ »

Map looks and plays awesome mate ;)
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jeeao
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Re: [Map] Kozelsk

Post by jeeao »

11 technicals!? i thought they were removing technicals, or does this count as insurgency.
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: [Map] Kozelsk

Post by Rangu »

AMAZING! Can't wait!
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Re: [Map] Kozelsk

Post by single.shot (nor) »

i PRgasm at this map. i MEAN it. i did, ruskies turn me on.
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
LeChuckle
Posts: 664
Joined: 2007-02-09 13:53

Re: [Map] Kozelsk

Post by LeChuckle »

I SMELL SWIMMING APCs :twisted: :twisted: :mrgreen: :15_cheers :2gunsfiri :grin:
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: [Map] Kozelsk

Post by hall0 »

Very nice map cant wait to play it :D
jbgeezer
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Joined: 2008-06-10 15:30

Re: [Map] Kozelsk

Post by jbgeezer »

Actually this map is one of the things im looking most forward to.
Live by the sword, die by the sword...

Ingame:G-LockCobra
http://www.youtube.com/user/sotemot
STORM-Mama
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Re: [Map] Kozelsk

Post by STORM-Mama »

G.Drew wrote:Nice job, i also like the 'harsh realities of war' that you have put in aswell

(that your going to find out when you play this map :razz: keep an eye out :wink :)
Torture cellars, mass graves and holes in the ground where you put prisoners? :( At least that's the picture I have of the Chechen war after reading some HRW-reports.
HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Re: [Map] Kozelsk

Post by HunterMed »

I cant wait to play this map!
AnRK
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Joined: 2007-03-27 14:17

Re: [Map] Kozelsk

Post by AnRK »

jeeao wrote:11 technicals!? i thought they were removing technicals, or does this count as insurgency.
Just the way the map plays out I guess, the whole APC thing is more for conventional forces anyway. Even so I think it's still largely to do with how the mappers want their map to play out, it's just the DEVs in general want to aim the mod toward using APCs more for their true transport role on large maps.
Rudd
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Re: [Map] Kozelsk

Post by Rudd »

As long as tranport asset allocation to maps is according to a consistent rationale it will be good

but the ability to transport 8x11 people sounds odd.
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icemannor
Posts: 52
Joined: 2008-01-31 14:13

Re: [Map] Kozelsk

Post by icemannor »

AAAAAAAAAAaaaaaaaaa i cant wait to play this map . :!: looks realy good !!!
sn1p3rslippinz
Posts: 58
Joined: 2008-05-29 00:21

Re: [Map] Kozelsk

Post by sn1p3rslippinz »

Looking forward to this one :D great job!
McBumLuv
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Re: [Map] Kozelsk

Post by McBumLuv »

Dr2B Rudd wrote:As long as tranport asset allocation to maps is according to a consistent rationale it will be good

but the ability to transport 8x11 people sounds odd.
Shhhh, don't reveal the new super-serial 100 man teams work around by the DEVs :p

But yea, it looks as if there is a bigger reliance on Militia/Chechens using light transport than anything else on this map.
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