[Map] Kozelsk
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=SWF= LoftyB2007
- Posts: 18
- Joined: 2008-12-27 20:46
Re: [Map] Kozelsk
nice. can't wait to try it out
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: [Map] Kozelsk
Sweet man, love the lighting especially, pity those clouds aren't gonna moving, the underground lighting's awesome too.
Are the APC icons used for vehicles intended for transport now then I take it, and stuff like IFVs and such are under the armed light vehicle icon instead?
Are the APC icons used for vehicles intended for transport now then I take it, and stuff like IFVs and such are under the armed light vehicle icon instead?
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G.Drew
- Posts: 4417
- Joined: 2006-04-30 23:02
Re: [Map] Kozelsk
Nice job, i also like the 'harsh realities of war' that you have put in aswell
(that your going to find out when you play this map
keep an eye out :wink 
(that your going to find out when you play this map


[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
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jbgeezer
- Posts: 908
- Joined: 2008-06-10 15:30
Re: [Map] Kozelsk
Looks like one of the centurys best maps! Not even karkand matches! J/K karkand is boring 
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bosco_
- Retired PR Developer
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- Joined: 2006-12-17 19:04
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jeeao
- Posts: 47
- Joined: 2009-01-01 10:21
Re: [Map] Kozelsk
11 technicals!? i thought they were removing technicals, or does this count as insurgency.
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Rangu
- Posts: 843
- Joined: 2007-02-08 14:34
Re: [Map] Kozelsk
AMAZING! Can't wait!
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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single.shot (nor)
- Posts: 692
- Joined: 2008-04-12 07:06
Re: [Map] Kozelsk
i PRgasm at this map. i MEAN it. i did, ruskies turn me on.
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
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jbgeezer
- Posts: 908
- Joined: 2008-06-10 15:30
Re: [Map] Kozelsk
Actually this map is one of the things im looking most forward to.
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STORM-Mama
- Posts: 735
- Joined: 2008-02-19 08:10
Re: [Map] Kozelsk
Torture cellars, mass graves and holes in the ground where you put prisoners?G.Drew wrote:Nice job, i also like the 'harsh realities of war' that you have put in aswell
(that your going to find out when you play this mapkeep an eye out :wink
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HunterMed
- Posts: 2080
- Joined: 2007-04-08 17:28
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: [Map] Kozelsk
Just the way the map plays out I guess, the whole APC thing is more for conventional forces anyway. Even so I think it's still largely to do with how the mappers want their map to play out, it's just the DEVs in general want to aim the mod toward using APCs more for their true transport role on large maps.jeeao wrote:11 technicals!? i thought they were removing technicals, or does this count as insurgency.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Map] Kozelsk
As long as tranport asset allocation to maps is according to a consistent rationale it will be good
but the ability to transport 8x11 people sounds odd.
but the ability to transport 8x11 people sounds odd.
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icemannor
- Posts: 52
- Joined: 2008-01-31 14:13
Re: [Map] Kozelsk
AAAAAAAAAAaaaaaaaaa i cant wait to play this map .
looks realy good !!!
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sn1p3rslippinz
- Posts: 58
- Joined: 2008-05-29 00:21
Re: [Map] Kozelsk
Looking forward to this one
great job!
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: [Map] Kozelsk
Shhhh, don't reveal the new super-serial 100 man teams work around by the DEVsDr2B Rudd wrote:As long as tranport asset allocation to maps is according to a consistent rationale it will be good
but the ability to transport 8x11 people sounds odd.
But yea, it looks as if there is a bigger reliance on Militia/Chechens using light transport than anything else on this map.








